classref: Sync with current master branch (93be33748)

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Rémi Verschelde
2022-09-09 15:22:52 +02:00
parent a8d74915f5
commit b0ebd8b7c6
150 changed files with 9100 additions and 5497 deletions

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:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/PhysicsDirectSpaceState2DExtension.xml.
.. _class_PhysicsDirectSpaceState2DExtension:
PhysicsDirectSpaceState2DExtension
==================================
**Inherits:** :ref:`PhysicsDirectSpaceState2D<class_PhysicsDirectSpaceState2D>` **<** :ref:`Object<class_Object>`
Methods
-------
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_cast_motion<class_PhysicsDirectSpaceState2DExtension_method__cast_motion>` **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform2D<class_Transform2D>` transform, :ref:`Vector2<class_Vector2>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, float* closest_safe, float* closest_unsafe **)** |virtual| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_collide_shape<class_PhysicsDirectSpaceState2DExtension_method__collide_shape>` **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform2D<class_Transform2D>` transform, :ref:`Vector2<class_Vector2>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, void* results, :ref:`int<class_int>` max_results, int32_t* result_count **)** |virtual| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_intersect_point<class_PhysicsDirectSpaceState2DExtension_method__intersect_point>` **(** :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` canvas_instance_id, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer2DExtensionShapeResult* results, :ref:`int<class_int>` max_results **)** |virtual| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_intersect_ray<class_PhysicsDirectSpaceState2DExtension_method__intersect_ray>` **(** :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, :ref:`bool<class_bool>` hit_from_inside, PhysicsServer2DExtensionRayResult* result **)** |virtual| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`_intersect_shape<class_PhysicsDirectSpaceState2DExtension_method__intersect_shape>` **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform2D<class_Transform2D>` transform, :ref:`Vector2<class_Vector2>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer2DExtensionShapeResult* result, :ref:`int<class_int>` max_results **)** |virtual| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`_rest_info<class_PhysicsDirectSpaceState2DExtension_method__rest_info>` **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform2D<class_Transform2D>` transform, :ref:`Vector2<class_Vector2>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer2DExtensionShapeRestInfo* rest_info **)** |virtual| |
+-------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_PhysicsDirectSpaceState2DExtension_method__cast_motion:
- :ref:`bool<class_bool>` **_cast_motion** **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform2D<class_Transform2D>` transform, :ref:`Vector2<class_Vector2>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, float* closest_safe, float* closest_unsafe **)** |virtual|
----
.. _class_PhysicsDirectSpaceState2DExtension_method__collide_shape:
- :ref:`bool<class_bool>` **_collide_shape** **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform2D<class_Transform2D>` transform, :ref:`Vector2<class_Vector2>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, void* results, :ref:`int<class_int>` max_results, int32_t* result_count **)** |virtual|
----
.. _class_PhysicsDirectSpaceState2DExtension_method__intersect_point:
- :ref:`int<class_int>` **_intersect_point** **(** :ref:`Vector2<class_Vector2>` position, :ref:`int<class_int>` canvas_instance_id, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer2DExtensionShapeResult* results, :ref:`int<class_int>` max_results **)** |virtual|
----
.. _class_PhysicsDirectSpaceState2DExtension_method__intersect_ray:
- :ref:`bool<class_bool>` **_intersect_ray** **(** :ref:`Vector2<class_Vector2>` from, :ref:`Vector2<class_Vector2>` to, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, :ref:`bool<class_bool>` hit_from_inside, PhysicsServer2DExtensionRayResult* result **)** |virtual|
----
.. _class_PhysicsDirectSpaceState2DExtension_method__intersect_shape:
- :ref:`int<class_int>` **_intersect_shape** **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform2D<class_Transform2D>` transform, :ref:`Vector2<class_Vector2>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer2DExtensionShapeResult* result, :ref:`int<class_int>` max_results **)** |virtual|
----
.. _class_PhysicsDirectSpaceState2DExtension_method__rest_info:
- :ref:`bool<class_bool>` **_rest_info** **(** :ref:`RID<class_RID>` shape_rid, :ref:`Transform2D<class_Transform2D>` transform, :ref:`Vector2<class_Vector2>` motion, :ref:`float<class_float>` margin, :ref:`int<class_int>` collision_mask, :ref:`bool<class_bool>` collide_with_bodies, :ref:`bool<class_bool>` collide_with_areas, PhysicsServer2DExtensionShapeRestInfo* rest_info **)** |virtual|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`