fix transform_camera image not showing up

This commit is contained in:
Faruk Acibal
2018-04-19 19:09:07 +02:00
parent d5c4518df2
commit abd04a76e5

View File

@@ -108,6 +108,7 @@ This is also an analog to a 3x3 identity matrix.
Following the OpenGL convention, ``X`` is the *Right* axis, ``Y`` is the *Up* axis and ``Z`` is the *Forward* axis.
Together with the *basis*, a transform also has an *origin*. This is a *Vector3* specifying how far away from the actual origin ``(0, 0, 0)`` this transform is. Combining the *basis* with the *origin*, a *transform* efficiently represents a unique translation, rotation, and scale in space.
.. image:: img/transforms_camera.png