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Merge pull request #7703 from Calinou/blender-editor-setting-directory
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@@ -124,8 +124,8 @@ To use ``.blend`` import, you must install Blender before opening the Godot
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editor (if opening a project that already contains ``.blend`` files). If you
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keep Blender installed at its default location, Godot should be able to detect
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its path automatically. If this isn't the case, configure the path to the
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Blender executable in the Editor Settings (**Filesystem > Import > Blender >
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Blender 3 Path**).
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directory containing the Blender executable in the Editor Settings
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(**Filesystem > Import > Blender > Blender 3 Path**).
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If you keep ``.blend`` files within your project folder but don't want them to
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be imported by Godot, disable **Filesystem > Import > Blender > Enabled** in the
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