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Fix typo in running_code_in_the_editor.rst
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@@ -699,7 +699,7 @@ doubles the range of all OmniLight3D nodes:
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}
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In the above example, we also call
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:ref:`EditorScript.mark_scene_as_unsaved() <class_EditorInterface_method_mark_scene_as_unsaved>`
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:ref:`EditorInterface.mark_scene_as_unsaved() <class_EditorInterface_method_mark_scene_as_unsaved>`
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after any modification that affects the scene's state. This allows the editor to
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display the scene as "unsaved" (i.e. with an asterisk next to the name). This way,
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you also get a confirmation when trying to close the scene with unsaved changes.
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