Fix Hide() in _ready() first player example code

Hide() on line 216 and 222 give an unintended result when the user following the tutorial is requested on line 354 to Play the Scene. The Player will not be shown.
Removing Hide() on line 216 and 222 will fix this.
This commit is contained in:
Matt
2020-12-15 23:35:42 +01:00
committed by GitHub
parent 4204e6087f
commit a9a0e99fef

View File

@@ -213,14 +213,12 @@ which is a good time to find the size of the game window:
func _ready():
screen_size = get_viewport_rect().size
hide() # Start the player hidden.
.. code-tab:: csharp
public override void _Ready()
{
screenSize = GetViewportRect().Size;
Hide(); // Start the player hidden.
}
Now we can use the ``_process()`` function to define what the player will do.