Merge pull request #5436 from Calinou/bakedlightmap-soft-shadows

Document using soft shadows in BakedLightmap
This commit is contained in:
Max Hilbrunner
2021-12-08 19:57:26 +01:00
committed by GitHub
2 changed files with 12 additions and 0 deletions

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@@ -214,6 +214,18 @@ DirectionalLight with its bake mode set to **Indirect**, and use the **All**
bake mode for OmniLights and SpotLights. This provides good performance while
still allowing dynamic objects to cast real-time shadows in outdoor areas.
After selecting the **All** bake mode on a light, you can optionally
specify a **Size** greater than 0 for the light in the inspector.
This size is used to provide softer shadows depending on the distance between
the shadow caster and the object receiving the shadow. This mimics real life
shadow appearance:
.. image:: img/baked_light_omnilight_size.png
The light's **Size** property is ignored for real-time shadows; it will only affect baked
shadows. When the **Size** property is changed, lightmaps must be baked again to
make changes visible.
Baking
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