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add C# documentation for connecting to gdscript signal with parameters
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@@ -19,6 +19,7 @@ The following two scripts will be used as references throughout this page.
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var my_field: String = "foo"
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signal my_signal
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signal my_signal_with_params(msg: String, n: int)
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func print_node_name(node: Node) -> void:
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print(node.get_name())
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@@ -34,6 +35,9 @@ The following two scripts will be used as references throughout this page.
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func my_signal_handler():
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print("The signal handler was called!")
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func my_signal_with_params_handler(msg: String, n: int):
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print_n_times(msg, n)
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.. code-tab:: csharp
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using Godot;
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@@ -43,6 +47,7 @@ The following two scripts will be used as references throughout this page.
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public string myField = "bar";
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[Signal] public delegate void MySignalEventHandler();
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[Signal] public delegate void MySignalWithParamsEventHandler(string msg, int n);
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public void PrintNodeName(Node node)
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{
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@@ -69,6 +74,11 @@ The following two scripts will be used as references throughout this page.
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{
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GD.Print("The signal handler was called!");
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}
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public void MySignalWithParamsHandler(string msg, int n)
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{
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PrintNTimes(msg, n);
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}
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}
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Instantiating nodes
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@@ -213,6 +223,8 @@ defined in GDScript:
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my_csharp_node.MySignal.connect(my_signal_handler)
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my_csharp_node.MySignalWithParams.connect(my_signal_with_params_handler)
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Connecting to GDScript signals from C#
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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@@ -223,6 +235,8 @@ because no C# static types exist for signals defined by GDScript:
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myGDScriptNode.Connect("my_signal", Callable.From(MySignalHandler));
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myGDScriptNode.Connect("my_signal_with_params", Callable.From<string, int>(MySignalWithParamsHandler));
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Inheritance
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-----------
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