Update Exporting Projects Page

This commit is contained in:
skyace65
2018-02-18 10:53:25 -05:00
parent 303b107ae2
commit a295832b3c
4 changed files with 11 additions and 5 deletions

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@@ -54,25 +54,31 @@ that has been standardized for more than a decade, but mobile devices
use different formats for texture compression, such as PVRCT (iOS) or
ETC (Android).
Export dialog
-------------
Export menu
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After many attempts at different export workflows, the current one has
proven to work the best. At the time of this writing, not all platforms are
supported yet, but the supported platforms continue to grow.
To open the export dialog, just click the "Export" button:
To open the export menu, just click the "Export" button:
.. image:: img/export.png
The dialog will open, showing all the supported export platforms:
The export menu will open, however it will be completely empty.
.. image:: img/export_dialog.png
That is because we need to add an export preset. To do that click the
`add..` button at the top of the export menu. This will open a drop down
list of platforms to choose from for an export preset.
.. image:: img/export_preset.png
The default options are often enough to export, so tweaking them is not
necessary, but provide extra control. However, many platforms require additional
tools (SDKs) to be installed to be able to export. Additionally, Godot
needs export templates installed to create packages. The export dialog
needs export templates installed to create packages. The export menu
will complain when something is missing and will not allow the user to
export for that platform until they resolve it:

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