GDScript: remove references to 2.2+ version

This commit is contained in:
Rémi Verschelde
2017-04-12 21:12:05 +02:00
parent 9ebb04f374
commit 9f1e2aea4d

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@@ -75,7 +75,7 @@ here's a simple example of how GDScript looks.
const answer = 42
const thename = "Charly"
# enums (Godot 2.2+)
# enums
enum {UNIT_NEUTRAL, UNIT_ENEMY, UNIT_ALLY}
enum Named {THING_1, THING_2, ANOTHER_THING = -1}
@@ -187,7 +187,7 @@ keywords are reserved words (tokens), they can't be used as identifiers.
+------------+---------------------------------------------------------------------------------------------------------------+
| const | Defines a constant. |
+------------+---------------------------------------------------------------------------------------------------------------+
| enum | Defines an enum. (Godot 2.2+) |
| enum | Defines an enum. |
+------------+---------------------------------------------------------------------------------------------------------------+
| var | Defines a variable. |
+------------+---------------------------------------------------------------------------------------------------------------+
@@ -241,7 +241,7 @@ The following is the list of supported operators and their precedence
+---------------------------------------------------------------+-----------------------------------------+
| ``or`` ``||`` | Boolean OR |
+---------------------------------------------------------------+-----------------------------------------+
| ``if x else`` | Ternary if/else (Godot 2.2+) |
| ``if x else`` | Ternary if/else |
+---------------------------------------------------------------+-----------------------------------------+
| ``=`` ``+=`` ``-=`` ``*=`` ``/=`` ``%=`` ``&=`` ``|=`` | Assignment, Lowest Priority |
+---------------------------------------------------------------+-----------------------------------------+
@@ -531,8 +531,6 @@ expressions and must be assigned on initialization.
Enums
^^^^^
*Note, only available in Godot 2.2 or higher.*
Enums are basically a shorthand for constants, and are pretty useful if you
want to assign consecutive integers to some constant.
@@ -653,8 +651,7 @@ Short statements can be written on the same line as the condition::
return x
Sometimes you might want to assign a different initial value based on a
boolean expression. In this case ternary-if expressions come in handy
(Godot 2.2+)::
boolean expression. In this case ternary-if expressions come in handy::
var x = [true-value] if [expression] else [false-value]
y += 3 if y < 10 else -1
@@ -1312,13 +1309,13 @@ signal is received, execution will recommence. Here are some examples:
::
# Resume execution the next frame
yield( get_tree(), "idle_frame" )
yield(get_tree(), "idle_frame")
# Resume execution when animation is done playing:
yield( get_node("AnimationPlayer"), "finished" )
yield(get_node("AnimationPlayer"), "finished")
# Wait 5 seconds, then resume execution (Godot 2.2+)
yield( get_tree().create_timer(5.0), "timeout" )
# Wait 5 seconds, then resume execution
yield(get_tree().create_timer(5.0), "timeout")
Onready keyword
~~~~~~~~~~~~~~~