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Fix outdated get_data() JSON method usage in Saving games
Direct member access is now used in Godot 4.
This commit is contained in:
committed by
Max Hilbrunner
parent
176503a40c
commit
9acc481319
@@ -232,17 +232,17 @@ load function:
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while save_file.get_position() < save_file.get_length():
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var json_string = save_file.get_line()
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# Creates the helper class to interact with JSON
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# Creates the helper class to interact with JSON.
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var json = JSON.new()
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# Check if there is any error while parsing the JSON string, skip in case of failure
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# Check if there is any error while parsing the JSON string, skip in case of failure.
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var parse_result = json.parse(json_string)
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if not parse_result == OK:
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print("JSON Parse Error: ", json.get_error_message(), " in ", json_string, " at line ", json.get_error_line())
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continue
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# Get the data from the JSON object
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var node_data = json.get_data()
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# Get the data from the JSON object.
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var node_data = json.data
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# Firstly, we need to create the object and add it to the tree and set its position.
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var new_object = load(node_data["filename"]).instantiate()
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@@ -284,7 +284,7 @@ load function:
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{
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var jsonString = saveFile.GetLine();
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// Creates the helper class to interact with JSON
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// Creates the helper class to interact with JSON.
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var json = new Json();
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var parseResult = json.Parse(jsonString);
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if (parseResult != Error.Ok)
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@@ -293,7 +293,7 @@ load function:
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continue;
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}
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// Get the data from the JSON object
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// Get the data from the JSON object.
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var nodeData = new Godot.Collections.Dictionary<string, Variant>((Godot.Collections.Dictionary)json.Data);
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// Firstly, we need to create the object and add it to the tree and set its position.
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