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Update feature_tags.rst
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@@ -89,7 +89,7 @@ Here is a list of most feature tags in Godot. Keep in mind they are **case-sensi
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Custom features
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---------------
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It is possible to add custom features to a build, use the relevant
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It is possible to add custom features to a build; use the relevant
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field in the *export preset* used to generate it:
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.. image:: img/feature_tags1.png
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@@ -98,10 +98,10 @@ Overriding project settings
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---------------------------
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Features can be used to override specific configuration values in the *Project Settings*.
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This allows to better customize any configuration when doing a build.
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This allows you to better customize any configuration when doing a build.
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In the following example, a different icon is added for the demo build of the game (which was
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customized in a special export preset which, in turn, includes only demo levels).
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customized in a special export preset, which, in turn, includes only demo levels).
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.. image:: img/feature_tags2.png
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@@ -112,7 +112,7 @@ After overriding, a new field is added for this specific configuration:
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Default overrides
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-----------------
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There are already a lot of settings that come with overrides by default, they can be found
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There are already a lot of settings that come with overrides by default; they can be found
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in many sections of the project settings.
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.. image:: img/feature_tags4.png
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@@ -121,4 +121,4 @@ Customizing Build
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------------------
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Feature tags can be used to customize a build process too, by writing a custom **ExportPlugin**.
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They also are used to specify which shared library is loaded and exported in **GDNative**.
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They are also used to specify which shared library is loaded and exported in **GDNative**.
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