mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Fix example in Optimization Using Servers tutorial (#5169)
This commit is contained in:
@@ -176,8 +176,9 @@ and moves a :ref:`CanvasItem <class_CanvasItem>` when the body moves.
|
||||
body = Physics2DServer.body_create()
|
||||
Physics2DServer.body_set_mode(body, Physics2DServer.BODY_MODE_RIGID)
|
||||
# Add a shape.
|
||||
shape = RectangleShape2D.new()
|
||||
shape.extents = Vector2(10, 10)
|
||||
shape = Physics2DServer.rectangle_shape_create()
|
||||
# Set rectangle extents.
|
||||
Physics2DServer.shape_set_data(shape, Vector2(10, 10))
|
||||
# Make sure to keep the shape reference!
|
||||
Physics2DServer.body_add_shape(body, shape)
|
||||
# Set space, so it collides in the same space as current scene.
|
||||
|
||||
Reference in New Issue
Block a user