diff --git a/tutorials/optimization/using_servers.rst b/tutorials/optimization/using_servers.rst index d4fba6162..1b9e35f16 100644 --- a/tutorials/optimization/using_servers.rst +++ b/tutorials/optimization/using_servers.rst @@ -176,8 +176,9 @@ and moves a :ref:`CanvasItem ` when the body moves. body = Physics2DServer.body_create() Physics2DServer.body_set_mode(body, Physics2DServer.BODY_MODE_RIGID) # Add a shape. - shape = RectangleShape2D.new() - shape.extents = Vector2(10, 10) + shape = Physics2DServer.rectangle_shape_create() + # Set rectangle extents. + Physics2DServer.shape_set_data(shape, Vector2(10, 10)) # Make sure to keep the shape reference! Physics2DServer.body_add_shape(body, shape) # Set space, so it collides in the same space as current scene.