Update C# platform support

This commit is contained in:
Raul Santos
2023-11-18 02:19:21 +01:00
parent 1e2867c976
commit 9722030a2f
4 changed files with 8 additions and 7 deletions

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@@ -82,8 +82,8 @@ focusing on Time-To-Market (TTM), GDScript will provide a fast, friendly, and ca
way of developing your games.
Note that C# support is still relatively new, and as such, you may encounter
some issues along the way. C# support is also currently missing on Android, iOS
and web platforms. Our friendly and hard-working development community is always
some issues along the way. C# support is also currently missing on the web
platform. Our friendly and hard-working development community is always
ready to tackle new problems as they arise, but since this is an open source
project, we recommend that you first do some due diligence yourself. Searching
through discussions on

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@@ -15,8 +15,8 @@ The following steps detail what is needed to set up the Android SDK and the engi
.. attention::
Projects written in C# using Godot 4 currently cannot be exported to Android.
To use C# on Android, use Godot 3 instead.
Projects written in C# can be exported to Android as of Godot 4.2, but support
is experimental and :ref:`some limitations apply <doc_c_sharp_platforms>`.
Install OpenJDK 17
------------------

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@@ -15,8 +15,8 @@ do everything else you can normally do with Xcode.
.. attention::
Projects written in C# using Godot 4 currently cannot be exported to iOS.
To use C# on iOS, use Godot 3 instead.
Projects written in C# can be exported to iOS as of Godot 4.2, but support
is experimental and :ref:`some limitations apply <doc_c_sharp_platforms>`.
Requirements
------------

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@@ -79,7 +79,8 @@ in future Godot releases:
planned to be restored at some point in the future.
- Mono was replaced by .NET 6. This means exporting C# projects to Android, iOS
and HTML5 is no longer supported for now. Exporting C# projects to desktop
platforms is still supported. Support for exporting C# projects to more
platforms is still supported, and as of 4.2 there's experimental support for
exporting to mobile platforms. Support for exporting C# projects to more
platforms will be restored in future 4.x releases as upstream support
improves.