diff --git a/about/faq.rst b/about/faq.rst index 5df2bfdc8..8918d852d 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -82,8 +82,8 @@ focusing on Time-To-Market (TTM), GDScript will provide a fast, friendly, and ca way of developing your games. Note that C# support is still relatively new, and as such, you may encounter -some issues along the way. C# support is also currently missing on Android, iOS -and web platforms. Our friendly and hard-working development community is always +some issues along the way. C# support is also currently missing on the web +platform. Our friendly and hard-working development community is always ready to tackle new problems as they arise, but since this is an open source project, we recommend that you first do some due diligence yourself. Searching through discussions on diff --git a/tutorials/export/exporting_for_android.rst b/tutorials/export/exporting_for_android.rst index 0ffe3b21a..d1ccc1190 100644 --- a/tutorials/export/exporting_for_android.rst +++ b/tutorials/export/exporting_for_android.rst @@ -15,8 +15,8 @@ The following steps detail what is needed to set up the Android SDK and the engi .. attention:: - Projects written in C# using Godot 4 currently cannot be exported to Android. - To use C# on Android, use Godot 3 instead. + Projects written in C# can be exported to Android as of Godot 4.2, but support + is experimental and :ref:`some limitations apply `. Install OpenJDK 17 ------------------ diff --git a/tutorials/export/exporting_for_ios.rst b/tutorials/export/exporting_for_ios.rst index 3c08d0242..a6eb53c25 100644 --- a/tutorials/export/exporting_for_ios.rst +++ b/tutorials/export/exporting_for_ios.rst @@ -15,8 +15,8 @@ do everything else you can normally do with Xcode. .. attention:: - Projects written in C# using Godot 4 currently cannot be exported to iOS. - To use C# on iOS, use Godot 3 instead. + Projects written in C# can be exported to iOS as of Godot 4.2, but support + is experimental and :ref:`some limitations apply `. Requirements ------------ diff --git a/tutorials/migrating/upgrading_to_godot_4.rst b/tutorials/migrating/upgrading_to_godot_4.rst index 4ac4d71ce..ddbf2ba2d 100644 --- a/tutorials/migrating/upgrading_to_godot_4.rst +++ b/tutorials/migrating/upgrading_to_godot_4.rst @@ -79,7 +79,8 @@ in future Godot releases: planned to be restored at some point in the future. - Mono was replaced by .NET 6. This means exporting C# projects to Android, iOS and HTML5 is no longer supported for now. Exporting C# projects to desktop - platforms is still supported. Support for exporting C# projects to more + platforms is still supported, and as of 4.2 there's experimental support for + exporting to mobile platforms. Support for exporting C# projects to more platforms will be restored in future 4.x releases as upstream support improves.