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Edit Dynamic vs static typing in docs_writing_guidelines.rst
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@@ -274,19 +274,21 @@ element of a list with more than two elements.
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How to write methods and classes
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--------------------------------
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Dynamic vs Static typing
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Dynamic vs static typing
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~~~~~~~~~~~~~~~~~~~~~~~~
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GDScript aims to be concise and easy to learn. Optional static typing conflicts with this vision
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by making documentation more congested. To improve its accessibility for new users, please use
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dynamic GDScript code samples where possible. The one exception is topics that explain
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static typing concepts to users.
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The code examples in the documentation should follow a consistent style not to
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confuse users. As static type hints are an optional feature of GDScript, we
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chose to stick to writing dynamic code. This leads to writing GDScript that is
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concise and accessible.
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The exception is topics that explain static typing concepts to users.
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**Don't** add a type hint with a colon or by casting:
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::
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const main_attack := preload("res://fire_attack.gd")
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const MainAttack := preload("res://fire_attack.gd")
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var hit_points := 5
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var name: String = "Bob"
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var body_sprite := $Sprite as Sprite
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@@ -296,7 +298,7 @@ static typing concepts to users.
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::
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const main_attack = preload("res://fire_attack.gd")
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const MainAttack = preload("res://fire_attack.gd")
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var hit_points = 5
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var name = "Bob"
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var body_sprite = $Sprite
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@@ -307,7 +309,7 @@ static typing concepts to users.
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::
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func choose(arguments: Array):
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# Chooses one of the arguments from array with equal chance
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# Chooses one of the arguments from array with equal chances
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randomize()
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var size := arguments.size()
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var choice: int = randi() % size
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@@ -317,8 +319,8 @@ static typing concepts to users.
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::
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func choose(arguments:):
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# Chooses one of the arguments from array with equal chance
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func choose(arguments):
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# Chooses one of the arguments from array with equal chances
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randomize()
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var size = arguments.size()
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var choice = randi() % size
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