Merge pull request #6881 from timothyqiu/autoload

Fix Autoload capitalization inconsistency
This commit is contained in:
Yuri Sizov
2023-03-06 18:53:29 +01:00
committed by GitHub
3 changed files with 8 additions and 8 deletions

View File

@@ -1,6 +1,6 @@
.. _doc_singletons_autoload:
Singletons (AutoLoad)
Singletons (Autoload)
=====================
Introduction
@@ -37,7 +37,7 @@ Autoloading nodes and scripts can give us these characteristics.
.. note::
Godot won't make an AutoLoad a "true" singleton as per the singleton design
Godot won't make an Autoload a "true" singleton as per the singleton design
pattern. It may still be instanced more than once by the user if desired.
.. tip::
@@ -46,10 +46,10 @@ Autoloading nodes and scripts can give us these characteristics.
:ref:`registering it automatically in the Project Settings <doc_making_plugins_autoload>`
when the plugin is enabled.
AutoLoad
Autoload
--------
You can create an AutoLoad to load a scene or a script that inherits from
You can create an Autoload to load a scene or a script that inherits from
:ref:`class_Node`.
.. note::
@@ -61,7 +61,7 @@ You can create an AutoLoad to load a scene or a script that inherits from
.. image:: img/singleton.webp
To autoload a scene or script, select **Project > Project Settings** from the
menu and switch to the **AutoLoad** tab.
menu and switch to the **Autoload** tab.
.. image:: img/autoload_tab.webp
@@ -136,7 +136,7 @@ Make sure it inherits from ``Node``:
.. image:: img/autoload_script.webp
The next step is to add this script to the autoLoad list. Open
**Project > Project Settings** from the menu, switch to the **AutoLoad** tab and
**Project > Project Settings** from the menu, switch to the **Autoload** tab and
select the script by clicking the browse button or typing its path:
``res://global.gd``. Press **Add** to add it to the autoload list: