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Update kdevelop.rst (#11167)
* Update kdevelop.rst Fixed compile arguments in example for linuxBSD
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@@ -78,7 +78,7 @@ Debugging the project
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- Select **Executable** option and specify the path to your executable located in
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the ``<Godot root directory>/bin`` folder. The name depends on your build configuration,
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e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
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``platform=editor`` and ``dev_build=yes``.
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``platform=linuxbsd``, ``target=editor``, and ``dev_build=yes``.
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.. figure:: img/kdevelop_configlaunches2.png
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:figclass: figure-w480
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