Update kdevelop.rst (#11167)

* Update kdevelop.rst

Fixed compile arguments in example for linuxBSD
This commit is contained in:
Aleks59
2025-08-04 00:30:12 +05:00
committed by GitHub
parent 57bdb6851c
commit 92dcf8cc9c

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@@ -78,7 +78,7 @@ Debugging the project
- Select **Executable** option and specify the path to your executable located in
the ``<Godot root directory>/bin`` folder. The name depends on your build configuration,
e.g. ``godot.linuxbsd.editor.dev.x86_64`` for 64-bit LinuxBSD platform with
``platform=editor`` and ``dev_build=yes``.
``platform=linuxbsd``, ``target=editor``, and ``dev_build=yes``.
.. figure:: img/kdevelop_configlaunches2.png
:figclass: figure-w480