mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-08 10:10:54 +03:00
Update the Android documentation for Godot 4.3
This commit is contained in:
@@ -68,7 +68,7 @@ Setting up the buildsystem
|
||||
|
||||
::
|
||||
|
||||
cmdline-tools/latest/bin/sdkmanager --sdk_root=<android_sdk_path> "platform-tools" "build-tools;30.0.3" "platforms;android-29" "cmdline-tools;latest" "cmake;3.10.2.4988404"
|
||||
cmdline-tools/latest/bin/sdkmanager --sdk_root=<android_sdk_path> "platform-tools" "build-tools;34.0.0" "platforms;android-34" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;23.2.8568313"
|
||||
|
||||
.. seealso:: To set the environment variable on Windows, press :kbd:`Windows + R`, type
|
||||
"control system", then click on **Advanced system settings** in the left
|
||||
|
||||
@@ -28,14 +28,14 @@ Download the Android SDK
|
||||
|
||||
Download and install the Android SDK.
|
||||
|
||||
- You can install the Android SDK using `Android Studio version 4.1 or later <https://developer.android.com/studio/>`__.
|
||||
- You can install the Android SDK using `Android Studio Hedgehog (version 2023.1.1) or later <https://developer.android.com/studio/>`__.
|
||||
|
||||
- Run it once to complete the SDK setup using these `instructions <https://developer.android.com/studio/intro/update#sdk-manager>`__.
|
||||
- Ensure that the `required packages <https://developer.android.com/studio/intro/update#recommended>`__ are installed as well.
|
||||
|
||||
- Android SDK Platform-Tools version 30.0.5 or later
|
||||
- Android SDK Build-Tools version 33.0.2
|
||||
- Android SDK Platform 33
|
||||
- Android SDK Platform-Tools version 34.0.0 or later
|
||||
- Android SDK Build-Tools version 34.0.0
|
||||
- Android SDK Platform 34
|
||||
- Android SDK Command-line Tools (latest)
|
||||
- CMake version 3.10.2.4988404
|
||||
- NDK version r23c (23.2.8568313)
|
||||
@@ -47,7 +47,7 @@ Download and install the Android SDK.
|
||||
|
||||
::
|
||||
|
||||
sdkmanager --sdk_root=<android_sdk_path> "platform-tools" "build-tools;33.0.2" "platforms;android-33" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;23.2.8568313"
|
||||
sdkmanager --sdk_root=<android_sdk_path> "platform-tools" "build-tools;34.0.0" "platforms;android-34" "cmdline-tools;latest" "cmake;3.10.2.4988404" "ndk;23.2.8568313"
|
||||
|
||||
.. note::
|
||||
|
||||
@@ -55,27 +55,6 @@ Download and install the Android SDK.
|
||||
**do not use an Android SDK provided by your distribution's repositories as it will often be outdated**.
|
||||
|
||||
|
||||
Create a debug.keystore
|
||||
-----------------------
|
||||
|
||||
Android needs a debug keystore file to install to devices and distribute
|
||||
non-release APKs. If you have used the SDK before and have built
|
||||
projects, ant or eclipse probably generated one for you (in the ``~/.android`` directory on Linux and
|
||||
macOS, in the ``C:\Users\<user>\.android\`` directory on Windows).
|
||||
|
||||
If you can't find it or need to generate one, the keytool command from
|
||||
the JDK can be used for this purpose::
|
||||
|
||||
keytool -keyalg RSA -genkeypair -alias androiddebugkey -keypass android -keystore debug.keystore -storepass android -dname "CN=Android Debug,O=Android,C=US" -validity 9999 -deststoretype pkcs12
|
||||
|
||||
This will create a ``debug.keystore`` file in your current directory. You should move it to a memorable location such as ``%USERPROFILE%\.android\``, because you will need its location in a later step. For more information on ``keytool`` usage, see `this Q&A article <https://ask.godotengine.org/21349/jdk-android-file-missing>`__.
|
||||
|
||||
.. note::
|
||||
|
||||
It is important that the password is the same for the keystore and the key. This is a `known Android
|
||||
studio issue <https://developer.android.com/studio/known-issues#ki-key-keystore-warning>`__ that also
|
||||
affects Godot projects.
|
||||
|
||||
Setting it up in Godot
|
||||
----------------------
|
||||
|
||||
@@ -87,15 +66,14 @@ project).
|
||||
|
||||
Scroll down to the section where the Android settings are located:
|
||||
|
||||
.. image:: img/androidsdk.png
|
||||
.. image:: img/android_editor_settings.webp
|
||||
|
||||
In that screen, 2 paths need to be set:
|
||||
|
||||
- The ``Android Sdk Path`` should be the location where the Android SDK was installed.
|
||||
- For example ``%LOCALAPPDATA%\Android\Sdk\`` on Windows or ``/Users/$USER/Library/Android/sdk/`` on macOS.
|
||||
- ``Java SDK Path`` should be the location where OpenJDK 17 was installed.
|
||||
|
||||
- The debug ``.keystore`` file
|
||||
- It can be found in the folder where you put the ``debug.keystore`` file you created above.
|
||||
- ``Android Sdk Path`` should be the location where the Android SDK was installed.
|
||||
- For example ``%LOCALAPPDATA%\Android\Sdk\`` on Windows or ``/Users/$USER/Library/Android/sdk/`` on macOS.
|
||||
|
||||
Once that is configured, everything is ready to export to Android!
|
||||
|
||||
|
||||
BIN
tutorials/export/img/android_editor_settings.webp
Normal file
BIN
tutorials/export/img/android_editor_settings.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 16 KiB |
Reference in New Issue
Block a user