Merge pull request #8091 from Leggy7/master

📄Fix internationalizing games outdated setting path
This commit is contained in:
Matthew
2023-10-04 18:18:23 -04:00
committed by GitHub
3 changed files with 2 additions and 2 deletions

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@@ -292,12 +292,12 @@ Testing translations
You may want to test a project's translation before releasing it. Godot provides two ways
to do this.
First, in the Project Settings, under **Input Devices > Locale**, there is a **Test**
First, in the Project Settings, under **Internationalization > Locale** (with advanced settings enabled), there is a **Test**
property. Set this property to the locale code of the language you want to test. Godot will
run the project with that locale when the project is run (either from the editor or when
exported).
.. image:: img/locale_test.png
.. image:: img/locale_test.webp
Keep in mind that since this is a project setting, it will show up in version control when
it is set to a non-empty value. Therefore, it should be set back to an empty value before