mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Merge pull request #2125 from corrigentia/patch-109
Tweak shader_materials
This commit is contained in:
@@ -16,14 +16,14 @@ Examples of this are:
|
||||
|
||||
- Create procedural textures.
|
||||
- Create complex texture blendings.
|
||||
- Create animated materials, or materials that change with time.
|
||||
- Create animated materials, or materials that change over time.
|
||||
- Create refractive effects or other advanced effects.
|
||||
- Create special lighting shaders for more exotic materials.
|
||||
- Animate vertices, like tree leaves or grass.
|
||||
- Create custom particle code, that responds to baked animations or force fields.
|
||||
- And much more!
|
||||
|
||||
Traditionally, most engines will ask you to learn GLSL, HLSL or CG,
|
||||
Traditionally, most engines will ask you to learn GLSL, HLSL or Cg,
|
||||
which are pretty complex for the skillset of most artists. Godot uses a
|
||||
simplified version of a shader language that will detect errors as you
|
||||
type, so you can see your edited shaders in real-time. Additionally, it
|
||||
@@ -45,7 +45,7 @@ Converting to ShaderMaterial
|
||||
----------------------------
|
||||
|
||||
It is possible to convert from SpatialMaterial, CanvasItemMaterial and
|
||||
ParticlesMaterial to ShaderMaterial. To do this go to the material properties
|
||||
ParticlesMaterial to ShaderMaterial. To do so, go to the material properties
|
||||
and enable the convert option.
|
||||
|
||||
.. image:: img/shader_material_convert.png
|
||||
|
||||
Reference in New Issue
Block a user