From 7ca7b5640b3e223c0b923901a5962877ac0f8929 Mon Sep 17 00:00:00 2001 From: corrigentia <20541985+corrigentia@users.noreply.github.com> Date: Thu, 10 Jan 2019 19:39:16 +0200 Subject: [PATCH] Tweak shader_materials Tweak shader_materials. --- tutorials/shading/shader_materials.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/shading/shader_materials.rst b/tutorials/shading/shader_materials.rst index 15a9fe6b0..bf2732961 100644 --- a/tutorials/shading/shader_materials.rst +++ b/tutorials/shading/shader_materials.rst @@ -16,14 +16,14 @@ Examples of this are: - Create procedural textures. - Create complex texture blendings. -- Create animated materials, or materials that change with time. +- Create animated materials, or materials that change over time. - Create refractive effects or other advanced effects. - Create special lighting shaders for more exotic materials. - Animate vertices, like tree leaves or grass. - Create custom particle code, that responds to baked animations or force fields. - And much more! -Traditionally, most engines will ask you to learn GLSL, HLSL or CG, +Traditionally, most engines will ask you to learn GLSL, HLSL or Cg, which are pretty complex for the skillset of most artists. Godot uses a simplified version of a shader language that will detect errors as you type, so you can see your edited shaders in real-time. Additionally, it @@ -45,7 +45,7 @@ Converting to ShaderMaterial ---------------------------- It is possible to convert from SpatialMaterial, CanvasItemMaterial and -ParticlesMaterial to ShaderMaterial. To do this go to the material properties +ParticlesMaterial to ShaderMaterial. To do so, go to the material properties and enable the convert option. .. image:: img/shader_material_convert.png