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Merge pull request #10825 from douglaslassance/contribute-vscode-macos
Update Visual Studio Code configuration for macOS systems
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@@ -146,20 +146,32 @@ To run and debug the project you need to create a new configuration in the ``lau
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"preLaunchTask": "build"
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}
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.. code-tab:: js Mac
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.. code-tab:: js macOS_x86_64
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{
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"name": "Launch Project",
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"type": "lldb",
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"request": "custom",
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"targetCreateCommands": [
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"target create ${workspaceFolder}/bin/godot.macos.editor.dev.x86_64"
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],
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"request": "launch",
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"program": "${workspaceFolder}/bin/godot.macos.editor.x86_64",
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// Change the arguments below for the project you want to test with.
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// To run the project instead of editing it, remove the "--editor" argument.
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"processCreateCommands": [
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"process launch -- --editor --path path-to-your-godot-project-folder"
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]
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"args": ["--editor", "--path", "path-to-your-godot-project-folder"],
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"cwd": "${workspaceFolder}",
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"preLaunchTask": "build"
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}
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.. code-tab:: js macOS_arm64
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{
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"name": "Launch Project",
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"type": "lldb",
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"request": "launch",
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"program": "${workspaceFolder}/bin/godot.macos.editor.arm64",
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// Change the arguments below for the project you want to test with.
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// To run the project instead of editing it, remove the "--editor" argument.
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"args": ["--editor", "--path", "path-to-your-godot-project-folder"],
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"cwd": "${workspaceFolder}",
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"preLaunchTask": "build"
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}
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.. figure:: img/vscode_2_launch.json.png
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@@ -173,7 +185,7 @@ To run and debug the project you need to create a new configuration in the ``lau
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Due to sporadic performance issues, it is recommended to use LLDB over GDB on Unix-based systems.
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Make sure that the `CodeLLDB extension <https://marketplace.visualstudio.com/items?itemName=vadimcn.vscode-lldb>`_
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is installed.
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is installed for configurations using `lldb`.
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If you encounter issues with lldb, you may consider using gdb (see the LinuxBSD_gdb configuration).
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