Merge pull request #10825 from douglaslassance/contribute-vscode-macos

Update Visual Studio Code configuration for macOS systems
This commit is contained in:
Matthew
2025-06-27 07:22:29 -04:00
committed by GitHub

View File

@@ -146,20 +146,32 @@ To run and debug the project you need to create a new configuration in the ``lau
"preLaunchTask": "build"
}
.. code-tab:: js Mac
.. code-tab:: js macOS_x86_64
{
"name": "Launch Project",
"type": "lldb",
"request": "custom",
"targetCreateCommands": [
"target create ${workspaceFolder}/bin/godot.macos.editor.dev.x86_64"
],
"request": "launch",
"program": "${workspaceFolder}/bin/godot.macos.editor.x86_64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"processCreateCommands": [
"process launch -- --editor --path path-to-your-godot-project-folder"
]
"args": ["--editor", "--path", "path-to-your-godot-project-folder"],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build"
}
.. code-tab:: js macOS_arm64
{
"name": "Launch Project",
"type": "lldb",
"request": "launch",
"program": "${workspaceFolder}/bin/godot.macos.editor.arm64",
// Change the arguments below for the project you want to test with.
// To run the project instead of editing it, remove the "--editor" argument.
"args": ["--editor", "--path", "path-to-your-godot-project-folder"],
"cwd": "${workspaceFolder}",
"preLaunchTask": "build"
}
.. figure:: img/vscode_2_launch.json.png
@@ -173,7 +185,7 @@ To run and debug the project you need to create a new configuration in the ``lau
Due to sporadic performance issues, it is recommended to use LLDB over GDB on Unix-based systems.
Make sure that the `CodeLLDB extension <https://marketplace.visualstudio.com/items?itemName=vadimcn.vscode-lldb>`_
is installed.
is installed for configurations using `lldb`.
If you encounter issues with lldb, you may consider using gdb (see the LinuxBSD_gdb configuration).