Silence errors about lack of empty lines after bullet points in Particles 2D tutorial

This commit is contained in:
Michael Alexsander Silva Dias
2019-03-27 15:17:21 -03:00
parent 0fc665b473
commit 893d4dd0f1

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@@ -287,11 +287,11 @@ randomness ratio.
Emission Shapes
---------------
ParticlesMaterials allow you to set an Emission Mask, which dictates
the area and direction in which particles are emitted.
ParticlesMaterials allow you to set an Emission Mask, which dictates
the area and direction in which particles are emitted.
These can be generated from textures in your project.
Ensure that a ParticlesMaterial is set, and the Particles2D node is selected.
Ensure that a ParticlesMaterial is set, and the Particles2D node is selected.
A "Particles" menu should appear in the Toolbar:
.. image:: img/emission_shapes1.png
@@ -313,13 +313,18 @@ Three types of emission masks can be generated from a texture:
- Solid Pixels: Particles will spawn from any area of the texture,
excluding transparent areas.
.. image:: img/emission_mask_solid.gif
- Border Pixels: Particles will spawn from the outer edges of the texture.
.. image:: img/emission_mask_border.gif
- Directed Border Pixels: Similar to Border Pixels, but adds
extra information to the mask to give particles the ability to emit
away from the borders. Note that an ``Initial Velocity`` will need to
- Directed Border Pixels: Similar to Border Pixels, but adds extra
information to the mask to give particles the ability to emit away
from the borders. Note that an ``Initial Velocity`` will need to
be set in order to utilize this.
.. image:: img/emission_mask_directed_border.gif
Emission Colors
@@ -331,7 +336,7 @@ Once you click "OK", the mask will be generated and set to the ParticlesMaterial
.. image:: img/emission_shapes4.png
All of the values within this section have been automatically generated by the
All of the values within this section have been automatically generated by the
"Load Emission Mask" menu, so they should generally be left alone.
.. note:: An image should not be added to ``Point Texture`` or ``Color Texture`` directly.