Add info about layer mask exporting to physics_introduction.rst (#10242)

* Update physics_introduction.rst

The docs page for raycasting provides a link to the physics introduction page for how to set a collision mask on a raycast created in code. The physics introduction page does not mention export annotations for exporting a collision mask. This pull request adds a brief bit about exporting layer masks, and links to the export annotation docs.

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Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
This commit is contained in:
notPelf
2024-11-17 05:22:00 -05:00
committed by GitHub
parent cf7c6547e5
commit 8835289fe7
2 changed files with 8 additions and 0 deletions

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@@ -180,6 +180,12 @@ would be as follows::
# (2^(1-1)) + (2^(3-1)) + (2^(4-1)) = 1 + 4 + 8 = 13
pow(2, 1-1) + pow(2, 3-1) + pow(2, 4-1)
Export annotations can be used to export bitmasks in the editor with a user-friendly GUI::
@export_flags_2d_physics var layers_2d_physics
Additional export annotations are available for render and navigation layers, in both 2D and 3D. See :ref:`doc_gdscript_exports_exporting_bit_flags`.
Area2D
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@@ -248,6 +248,8 @@ It must be noted that even if the script is not being run while in the
editor, the exported properties are still editable. This can be used
in conjunction with a :ref:`script in "tool" mode <doc_gdscript_tool_mode>`.
.. _doc_gdscript_exports_exporting_bit_flags:
Exporting bit flags
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