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Add info about layer mask exporting to physics_introduction.rst (#10242)
* Update physics_introduction.rst The docs page for raycasting provides a link to the physics introduction page for how to set a collision mask on a raycast created in code. The physics introduction page does not mention export annotations for exporting a collision mask. This pull request adds a brief bit about exporting layer masks, and links to the export annotation docs. --------- Co-authored-by: tetrapod <145553014+tetrapod00@users.noreply.github.com>
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@@ -180,6 +180,12 @@ would be as follows::
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# (2^(1-1)) + (2^(3-1)) + (2^(4-1)) = 1 + 4 + 8 = 13
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pow(2, 1-1) + pow(2, 3-1) + pow(2, 4-1)
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Export annotations can be used to export bitmasks in the editor with a user-friendly GUI::
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@export_flags_2d_physics var layers_2d_physics
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Additional export annotations are available for render and navigation layers, in both 2D and 3D. See :ref:`doc_gdscript_exports_exporting_bit_flags`.
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Area2D
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------
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@@ -248,6 +248,8 @@ It must be noted that even if the script is not being run while in the
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editor, the exported properties are still editable. This can be used
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in conjunction with a :ref:`script in "tool" mode <doc_gdscript_tool_mode>`.
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.. _doc_gdscript_exports_exporting_bit_flags:
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Exporting bit flags
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-------------------
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