Update inputevent.rst (#7126)

A samll spelling mistake.
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Yu umo
2023-04-07 05:44:54 +08:00
committed by GitHub
parent 32efbe064f
commit 875df05d40

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@@ -117,7 +117,7 @@ received input, in order:
not. This can be configured through :ref:`Area3D <class_Area3D>` properties).
In the case of a 2D scene, conceptually the same happens with :ref:`CollisionObject2D._input_event() <class_CollisionObject2D_method__input_event>`.
When sending events to its child and descencand nodes, the viewport will do so, as depicted in
When sending events to its child and descendant nodes, the viewport will do so, as depicted in
the following graphic, in a reverse depth-first order, starting with the node at the bottom of
the scene tree, and ending at the root node. Excluded from this process are embedded Windows
and SubViewports.