mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
@@ -117,7 +117,7 @@ received input, in order:
|
||||
not. This can be configured through :ref:`Area3D <class_Area3D>` properties).
|
||||
In the case of a 2D scene, conceptually the same happens with :ref:`CollisionObject2D._input_event() <class_CollisionObject2D_method__input_event>`.
|
||||
|
||||
When sending events to its child and descencand nodes, the viewport will do so, as depicted in
|
||||
When sending events to its child and descendant nodes, the viewport will do so, as depicted in
|
||||
the following graphic, in a reverse depth-first order, starting with the node at the bottom of
|
||||
the scene tree, and ending at the root node. Excluded from this process are embedded Windows
|
||||
and SubViewports.
|
||||
|
||||
Reference in New Issue
Block a user