From 875df05d40131074f6e6fed7225691ae6de3bd0a Mon Sep 17 00:00:00 2001 From: Yu umo <68861777+YumooUmo@users.noreply.github.com> Date: Fri, 7 Apr 2023 05:44:54 +0800 Subject: [PATCH] Update inputevent.rst (#7126) A samll spelling mistake. --- tutorials/inputs/inputevent.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/inputs/inputevent.rst b/tutorials/inputs/inputevent.rst index edff63619..82fce4a65 100644 --- a/tutorials/inputs/inputevent.rst +++ b/tutorials/inputs/inputevent.rst @@ -117,7 +117,7 @@ received input, in order: not. This can be configured through :ref:`Area3D ` properties). In the case of a 2D scene, conceptually the same happens with :ref:`CollisionObject2D._input_event() `. -When sending events to its child and descencand nodes, the viewport will do so, as depicted in +When sending events to its child and descendant nodes, the viewport will do so, as depicted in the following graphic, in a reverse depth-first order, starting with the node at the bottom of the scene tree, and ending at the root node. Excluded from this process are embedded Windows and SubViewports.