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adding missing 3 to vec
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@@ -471,7 +471,7 @@ Material that glows from red to white:
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::
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DIFFUSE = vec3(1,0,0) + vec(1,1,1) * mod(TIME, 1.0);
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DIFFUSE = vec3(1,0,0) + vec3(1,1,1) * mod(TIME, 1.0);
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Standard Blinn Lighting Shader
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