adding missing 3 to vec

This commit is contained in:
Paul Von Zimmerman
2016-09-07 21:44:09 -07:00
parent a9d2d13cc6
commit 85538c8782

View File

@@ -471,7 +471,7 @@ Material that glows from red to white:
::
DIFFUSE = vec3(1,0,0) + vec(1,1,1) * mod(TIME, 1.0);
DIFFUSE = vec3(1,0,0) + vec3(1,1,1) * mod(TIME, 1.0);
Standard Blinn Lighting Shader