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Merge pull request #12307 from Calinou/creating-script-templates-class-name-pascalcase
Clarify `_CLASS_` placeholder using PascalCase in Creating script templates
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@@ -203,7 +203,7 @@ Base placeholders
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+==========================+====================================================+
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+==========================+====================================================+
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| ``_BINDINGS_NAMESPACE_`` | The name of the Godot namespace (used in C# only). |
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| ``_BINDINGS_NAMESPACE_`` | The name of the Godot namespace (used in C# only). |
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+--------------------------+----------------------------------------------------+
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+--------------------------+----------------------------------------------------+
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| ``_CLASS_`` | The name of the new class. |
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| ``_CLASS_`` | The name of the new class as ``PascalCase``. |
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+--------------------------+----------------------------------------------------+
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+--------------------------+----------------------------------------------------+
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| ``_CLASS_SNAKE_CASE_`` | The name of the new class as ``snake_case`` |
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| ``_CLASS_SNAKE_CASE_`` | The name of the new class as ``snake_case`` |
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| | (used in GDScript only). |
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| | (used in GDScript only). |
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