use new get_node ($) in intro

This commit is contained in:
Timo
2017-09-14 04:05:12 +02:00
committed by toger5
parent 29e6a0ade4
commit 8241cfee61

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@@ -6,7 +6,7 @@ Introduction
::
func _ready():
get_node("Label").set_text("Hello world!")
$Label.text = "Hello world!"
Welcome to the official documentation of Godot Engine, the free and open source
community-driven 2D and 3D game engine! Behind this mouthful, you will find a