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use new get_node ($) in intro
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@@ -6,7 +6,7 @@ Introduction
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::
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func _ready():
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get_node("Label").set_text("Hello world!")
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$Label.text = "Hello world!"
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Welcome to the official documentation of Godot Engine, the free and open source
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community-driven 2D and 3D game engine! Behind this mouthful, you will find a
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