From 7de2827267f1fdaae76ec824394506ea58b4b1ea Mon Sep 17 00:00:00 2001 From: Matthew Date: Fri, 10 Sep 2021 06:42:41 -0400 Subject: [PATCH] Add note that C# tools plugin requires the mono SDK on Linux (#5228) * Add note that C# tools plugin requires mono SDK --- getting_started/scripting/c_sharp/c_sharp_basics.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/getting_started/scripting/c_sharp/c_sharp_basics.rst b/getting_started/scripting/c_sharp/c_sharp_basics.rst index 118d3e9f8..ad55fb91d 100644 --- a/getting_started/scripting/c_sharp/c_sharp_basics.rst +++ b/getting_started/scripting/c_sharp/c_sharp_basics.rst @@ -121,6 +121,10 @@ In Visual Studio Code: - Install the `Mono Debug `__ extension. - Install the `C# Tools for Godot `__ extension. +.. note:: If you are using Linux you need to install the + `Mono SDK `__ + for the C# tools plugin to work. + To configure a project for debugging open the Godot project folder in VS Code. Go to the Run tab and click on **create a launch.json file**. Select **C# Godot** from the dropdown menu. Now, when you start the debugger in VS Code your Godot project will run.