Fix internal links in VR primer

This commit is contained in:
Rémi Verschelde
2020-07-06 15:02:43 +02:00
parent 2394178771
commit 7cb6857b94

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@@ -120,7 +120,8 @@ need a plugin for the specific SDK you want to use. There are several official p
in the `GodotVR Repository <https://github.com/GodotVR>`_.
* `Godot Oculus Mobile <https://github.com/GodotVR/godot_oculus_mobile>`_ provides support for
the Oculus Go and Oculus Quest. The Quest will require additional setup documented `here <doc_developing_for_oculus_quest>`_.
the Oculus Go and Oculus Quest. The Quest will require additional setup documented in
:ref:`doc_developing_for_oculus_quest`.
* `Godot OpenVR <https://github.com/GodotVR/godot_openvr>`_ (not to be confused with OpenXR)
supports the OpenVR SDK used by Steam.
* `Godot Oculus <https://github.com/GodotVR/godot_oculus>`_ supports the Oculus SDK
@@ -137,7 +138,7 @@ In addition to the plugins, there are several official demos.
* `Godot Oculus Demo <https://github.com/GodotVR/godot-oculus-demo>`_.
* `Godot OpenVR FPS <https://github.com/GodotVR/godot_openvr_fps>`_ (the tutorial for this project
is `here <doc_vr_starter_tutorial_part_one>`_)
is :ref:`doc_vr_starter_tutorial_part_one`).
* `Godot XR tools <https://github.com/GodotVR/godot-xr-tools>`_, which shows implementations for VR
features such as movement and picking up objects.