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Update c_sharp_basics.rst (MonoDevelop has been abandoned)
MonoDevelop has officially been retired 4 years ago on github (https://github.com/mono/monodevelop)
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@@ -60,7 +60,7 @@ Configuring an external editor
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C# support in Godot's built-in script editor is minimal. Consider using an
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external IDE or editor, such as `Visual Studio Code <https://code.visualstudio.com/>`__
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or MonoDevelop. These provide autocompletion, debugging, and other
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or `Visual Studio <https://visualstudio.microsoft.com/>`__. These provide autocompletion, debugging, and other
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useful features for C#. To select an external editor in Godot,
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click on **Editor → Editor Settings** and scroll down to
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**Dotnet**. Under **Dotnet**, click on **Editor**, and select your
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