Move downloadable files to files subfolders next to each doc page

This commit is contained in:
Rémi Verschelde
2017-10-14 14:25:27 +02:00
parent 7f819ed873
commit 786c89923d
22 changed files with 11 additions and 11 deletions

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@@ -26,4 +26,4 @@ Spatial
.. image:: img/Spatial.png
Source files: :download:`class_tree.zip </files/class_tree.zip>`.
Source files: :download:`class_tree.zip <files/class_tree.zip>`.

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@@ -60,7 +60,7 @@ character, created by Andreas Esau.
.. image:: img/tuto_cutout_walk.gif
Get your assets: :download:`gbot_resources.zip </files/gbot_resources.zip>`.
Get your assets: :download:`gbot_resources.zip <files/gbot_resources.zip>`.
Setting up the rig
~~~~~~~~~~~~~~~~~~

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@@ -119,7 +119,7 @@ controls.
Example: theming a button
--------------------------
Take some assets (:download:`skin_assets.zip </files/skin_assets.zip>`),
Take some assets (:download:`skin_assets.zip <files/skin_assets.zip>`),
go to the "theme" menu and select "Add Class Item":
.. image:: img/themeci.png

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@@ -218,7 +218,7 @@ Example class
-------------
You can find an example class for loading resources in threads here:
:download:`resource_queue.gd </files/resource_queue.gd>`. Usage is as follows:
:download:`resource_queue.gd <files/resource_queue.gd>`. Usage is as follows:
::

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@@ -68,7 +68,7 @@ Scene setup
~~~~~~~~~~~
To have something to test, here's the scene (from the tilemap tutorial):
:download:`kbscene.zip </files/kbscene.zip>`. We'll be creating a new scene
:download:`kbscene.zip <files/kbscene.zip>`. We'll be creating a new scene
for the character. Use the robot sprite and create a scene like this:
.. image:: img/kbscene.png

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@@ -11,7 +11,7 @@ animation system is extremely powerful and flexible.
To begin, let's just use the scene from the previous tutorial (:ref:`doc_splash_screen`).
The goal is, to add a simple animation to it. Here's a copy
just in case: :download:`robisplash.zip </files/robisplash.zip>`.
just in case: :download:`robisplash.zip <files/robisplash.zip>`.
Creating the animation
----------------------

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@@ -34,7 +34,7 @@ Instancing, step by step
------------------------
To learn how to do instancing, let's start with downloading a sample
project: :download:`instancing.zip </files/instancing.zip>`.
project: :download:`instancing.zip <files/instancing.zip>`.
Unzip this project anywhere you like. Then, open Godot and add this project to
the project manager using the 'Import' option:

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@@ -16,7 +16,7 @@ Assets
~~~~~~
Some assets are included for this tutorial:
:download:`pong_assets.zip </files/pong_assets.zip>`. Unzip its content
:download:`pong_assets.zip <files/pong_assets.zip>`. Unzip its content
in your project folder.
Scene setup

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@@ -60,7 +60,7 @@ method suffices (described in :ref:`doc_scene_tree`), so this method is for
more complex behavior when switching between scenes.
First download the template from here:
:download:`autoload.zip </files/autoload.zip>`, then open it.
:download:`autoload.zip <files/autoload.zip>`, then open it.
Two scenes are present, scene_a.tscn and scene_b.tscn on an otherwise
empty project. Each are identical and contain a button connected to a

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@@ -12,7 +12,7 @@ splash screen.
Following is a file with the assets that will be used. These can be added directly to your project folder - no need to import them:
:download:`robisplash_assets.zip </files/robisplash_assets.zip>`.
:download:`robisplash_assets.zip <files/robisplash_assets.zip>`.
Setting up
----------

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@@ -29,7 +29,7 @@ Project Setup
-------------
Launch Godot and create a new project. Then, download
:download:`dodge_assets.zip </files/dodge_assets.zip>` - the images and sounds you'll be
:download:`dodge_assets.zip <files/dodge_assets.zip>` - the images and sounds you'll be
using to make the game. Unzip these files in your new project folder.
.. note:: For this tutorial, we will assume you are already familiar with the