classref: Use code markup for default values/overrides

Sync with godotengine/godot#35357.
Fixes #3071.
This commit is contained in:
Rémi Verschelde
2020-01-20 12:41:27 +01:00
parent 0ac1767a3f
commit 782dd64a19
410 changed files with 9572 additions and 9572 deletions

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@@ -21,9 +21,9 @@ A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTre
Properties
----------
+-----------------------------+-------------------------------------------------------------------+----+
| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | "" |
+-----------------------------+-------------------------------------------------------------------+----+
+-----------------------------+-------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``""`` |
+-----------------------------+-------------------------------------------------------------------+--------+
Property Descriptions
---------------------
@@ -33,7 +33,7 @@ Property Descriptions
- :ref:`String<class_String>` **animation**
+-----------+----------------------+
| *Default* | "" |
| *Default* | ``""`` |
+-----------+----------------------+
| *Setter* | set_animation(value) |
+-----------+----------------------+