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classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357. Fixes #3071.
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@@ -21,9 +21,9 @@ A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTre
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Properties
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----------
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+-----------------------------+-------------------------------------------------------------------+----+
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| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | "" |
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+-----------------------------+-------------------------------------------------------------------+----+
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+-----------------------------+-------------------------------------------------------------------+--------+
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| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``""`` |
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+-----------------------------+-------------------------------------------------------------------+--------+
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Property Descriptions
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---------------------
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@@ -33,7 +33,7 @@ Property Descriptions
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- :ref:`String<class_String>` **animation**
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+-----------+----------------------+
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| *Default* | "" |
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| *Default* | ``""`` |
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+-----------+----------------------+
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| *Setter* | set_animation(value) |
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+-----------+----------------------+
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