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godot-docs/classes/class_animationnodeanimation.rst
Rémi Verschelde 782dd64a19 classref: Use code markup for default values/overrides
Sync with godotengine/godot#35357.
Fixes #3071.
2020-01-20 12:41:39 +01:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the AnimationNodeAnimation.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_AnimationNodeAnimation:
AnimationNodeAnimation
======================
**Inherits:** :ref:`AnimationRootNode<class_AnimationRootNode>` **<** :ref:`AnimationNode<class_AnimationNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Input animation to use in an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`.
Description
-----------
A resource to add to an :ref:`AnimationNodeBlendTree<class_AnimationNodeBlendTree>`. Only features one output set using the :ref:`animation<class_AnimationNodeAnimation_property_animation>` property. Use it as an input for :ref:`AnimationNode<class_AnimationNode>` that blend animations together.
Properties
----------
+-----------------------------+-------------------------------------------------------------------+--------+
| :ref:`String<class_String>` | :ref:`animation<class_AnimationNodeAnimation_property_animation>` | ``""`` |
+-----------------------------+-------------------------------------------------------------------+--------+
Property Descriptions
---------------------
.. _class_AnimationNodeAnimation_property_animation:
- :ref:`String<class_String>` **animation**
+-----------+----------------------+
| *Default* | ``""`` |
+-----------+----------------------+
| *Setter* | set_animation(value) |
+-----------+----------------------+
| *Getter* | get_animation() |
+-----------+----------------------+
Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player<class_AnimationTree_property_anim_player>`.