Merge pull request #10920 from Athenr/master

Clarify UTF encoding between C# strings and Godot Strings
This commit is contained in:
Matthew
2025-07-18 07:50:20 -04:00
committed by GitHub

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@@ -381,6 +381,8 @@ Use ``System.String`` (``string``). Most of Godot's String methods have an
equivalent in ``System.String`` or are provided by the ``StringExtensions``
class as extension methods.
Note that C# strings use UTF-16 encoding, while Godot Strings use UTF-32 encoding.
Example:
.. code-block:: csharp