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Use a separate GitHub Actions workflow to build offline documentation (#4733)
This is required to get a permalink using https://nightly.link as we need the workflow containing the offline docs ZIP artifact to always be the latest one. Creating a second workflow is a good way to solve this. This also makes it easier to distinguish between linting checks and offline documentation builds in the repository's Actions tab.
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@@ -4,6 +4,12 @@ This repository contains the source files of [Godot Engine](https://godotengine.
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They are meant to be parsed with the [Sphinx](https://www.sphinx-doc.org/) documentation builder to build the HTML documentation on [Godot's website](https://docs.godotengine.org).
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## Download for offline use
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You can [download an HTML copy](https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-html.zip)
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for offline reading (updated every Monday). Extract the ZIP archive then open
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the top-level `index.html` in a web browser.
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## Theming
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The Godot documentation uses the default ``sphinx_rtd_theme`` with many
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@@ -28,7 +34,7 @@ Here are some quick links to the areas you might be interested in:
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3. [Content guidelines](https://docs.godotengine.org/en/latest/community/contributing/content_guidelines.html)
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4. [Writing guidelines](https://docs.godotengine.org/en/latest/community/contributing/docs_writing_guidelines.html)
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5. [Translating the documentation](https://docs.godotengine.org/en/latest/community/contributing/editor_and_docs_localization.html)
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## License
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At the exception of the `classes/` folder, all the content of this repository is licensed under the Creative Commons Attribution 3.0 Unported license ([CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)) and is to be attributed to "Juan Linietsky, Ariel Manzur and the Godot community".
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