mirror of
https://github.com/godotengine/godot-docs.git
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Use a separate GitHub Actions workflow to build offline documentation (#4733)
This is required to get a permalink using https://nightly.link as we need the workflow containing the offline docs ZIP artifact to always be the latest one. Creating a second workflow is a good way to solve this. This also makes it easier to distinguish between linting checks and offline documentation builds in the repository's Actions tab.
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31
.github/workflows/build_offline_docs.yml
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31
.github/workflows/build_offline_docs.yml
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@@ -0,0 +1,31 @@
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name: Build documentation for offline usage
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on:
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schedule:
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# Every week on Monday at midnight (UTC).
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# This keeps the generated HTML documentation fresh.
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- cron: '0 0 * * 1'
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jobs:
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build:
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runs-on: ubuntu-20.04
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Install dependencies
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run: |
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sudo pip3 install -r requirements.txt
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sudo pip3 install codespell
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# Build the HTML to upload it.
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- name: Sphinx build
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run: |
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sphinx-build --color -d _build/doctrees -W . _build/html
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- uses: actions/upload-artifact@v2
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with:
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name: godot-docs-html
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path: _build/html
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# Keep the current build and the previous build (in case a scheduled build failed).
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# This makes it more likely to have at least one successful build available at all times.
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retention-days: 15
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22
.github/workflows/ci.yml
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22
.github/workflows/ci.yml
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@@ -2,10 +2,6 @@ name: Continuous integration
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on:
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push:
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pull_request:
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schedule:
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# Every week on Monday at midnight (UTC).
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# This keeps the generated HTML documentation fresh.
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- cron: '0 0 * * 1'
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jobs:
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build:
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@@ -23,25 +19,11 @@ jobs:
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sudo pip3 install codespell
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- name: Linter checks
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if: github.event_name != 'schedule'
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run: |
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bash _tools/format.sh
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codespell -I _tools/codespell-ignore.txt -x _tools/codespell-ignore-lines.txt {about,community,development,getting_started,tutorials}/**/*.rst
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# Use dummy builder to improve performance as we don't need the generated HTML in this workflow.
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- name: Sphinx build
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run: |
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if [[ "$GITHUB_EVENT_NAME" == "schedule" ]]; then
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# Build HTML to upload it.
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sphinx-build --color -d _build/doctrees -W . _build/html
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else
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# Use dummy builder to improve performance.
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sphinx-build --color -b dummy -d _build/doctrees -W . _build/html
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fi
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- uses: actions/upload-artifact@v2
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if: github.event_name == 'schedule'
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with:
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name: godot-docs-html
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path: _build/html
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# Keep the current build and the previous build (in case a scheduled build failed).
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retention-days: 15
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sphinx-build --color -b dummy -d _build/doctrees -W . _build/html
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@@ -4,6 +4,12 @@ This repository contains the source files of [Godot Engine](https://godotengine.
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They are meant to be parsed with the [Sphinx](https://www.sphinx-doc.org/) documentation builder to build the HTML documentation on [Godot's website](https://docs.godotengine.org).
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## Download for offline use
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You can [download an HTML copy](https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-html.zip)
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for offline reading (updated every Monday). Extract the ZIP archive then open
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the top-level `index.html` in a web browser.
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## Theming
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The Godot documentation uses the default ``sphinx_rtd_theme`` with many
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@@ -28,7 +34,7 @@ Here are some quick links to the areas you might be interested in:
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3. [Content guidelines](https://docs.godotengine.org/en/latest/community/contributing/content_guidelines.html)
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4. [Writing guidelines](https://docs.godotengine.org/en/latest/community/contributing/docs_writing_guidelines.html)
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5. [Translating the documentation](https://docs.godotengine.org/en/latest/community/contributing/editor_and_docs_localization.html)
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## License
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At the exception of the `classes/` folder, all the content of this repository is licensed under the Creative Commons Attribution 3.0 Unported license ([CC BY 3.0](https://creativecommons.org/licenses/by/3.0/)) and is to be attributed to "Juan Linietsky, Ariel Manzur and the Godot community".
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@@ -42,6 +42,10 @@ DevDocs, you need to:
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- Click the three dots in the top-left corner, choose **Offline data**.
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- Click the **Install** link next to the Godot documentation.
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You can also `download an HTML copy <https://nightly.link/godotengine/godot-docs/workflows/build_offline_docs/master/godot-docs-html.zip>`__
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for offline reading (updated every Monday). Extract the ZIP archive then open
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the top-level ``index.html`` in a web browser.
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.. note:: Godot Engine is an open source project developed by a community of
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volunteers. The documentation team can always use your
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feedback and help to improve the tutorials and class reference. If
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@@ -55,7 +59,7 @@ DevDocs, you need to:
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<https://hosted.weblate.org/engage/godot-engine/>`_ into your
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language, or talk to us on either the ``#documentation``
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channel on `Discord <https://discord.gg/zH7NUgz>`_, or the
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``#documentation`` channel on the `Godot Contributors Chat
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``#documentation`` channel on the `Godot Contributors Chat
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<https://chat.godotengine.org/>`_!
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.. centered:: |weblate_widget|
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