mirror of
https://github.com/godotengine/godot-docs.git
synced 2025-12-31 17:49:03 +03:00
Merge pull request #7462 from DeathFuel/patch-1
Typo fix in jitter_stutter.rst
This commit is contained in:
@@ -70,7 +70,7 @@ The second is more complicated, because it is often not associated to the engine
|
||||
or game but the underlying operating system. Here is some information regarding
|
||||
stutter on different OSs.
|
||||
|
||||
On platforms that support disabling V-Sync, suttering can be made less
|
||||
On platforms that support disabling V-Sync, stuttering can be made less
|
||||
noticeable by disabling V-Sync in the project settings. This will however cause
|
||||
tearing to appear, especially on monitors with low refresh rates. If your
|
||||
monitor supports it, consider enabling variable refresh rate (G-Sync/FreeSync)
|
||||
|
||||
Reference in New Issue
Block a user