mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-05 22:09:56 +03:00
Update tutorials/best_practices/data_preferences.rst
remove unnecessary ';' Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
This commit is contained in:
@@ -105,7 +105,7 @@ Contiguous memory stores imply the following operation performance:
|
||||
though. Done by re-sorting the Array after every edit and writing an
|
||||
ordered-aware search algorithm.
|
||||
|
||||
Godot implements Dictionary as an ``HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>;``. The engine
|
||||
Godot implements Dictionary as an ``HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>``. The engine
|
||||
stores a small array (initialized to 2^3 or 8 records) of key-value pairs. When
|
||||
one attempts to access a value, they provide it a key. It then *hashes* the
|
||||
key, i.e. converts it into a number. The "hash" is used to calculate the index
|
||||
|
||||
Reference in New Issue
Block a user