Update tutorials/best_practices/data_preferences.rst

remove unnecessary ';'

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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Salty Grndpa
2025-03-27 13:48:12 +01:00
committed by GitHub
parent a68d61590f
commit 6f515e993b

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@@ -105,7 +105,7 @@ Contiguous memory stores imply the following operation performance:
though. Done by re-sorting the Array after every edit and writing an
ordered-aware search algorithm.
Godot implements Dictionary as an ``HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>;``. The engine
Godot implements Dictionary as an ``HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>``. The engine
stores a small array (initialized to 2^3 or 8 records) of key-value pairs. When
one attempts to access a value, they provide it a key. It then *hashes* the
key, i.e. converts it into a number. The "hash" is used to calculate the index