Merge pull request #7618 from Calinou/update-introduction-images
Update screenshots in Introduction section
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:article_outdated: True
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.. _doc_godot_design_philosophy:
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Godot's design philosophy
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getting_started/introduction/img/introduction_editor.webp
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getting_started/introduction/img/key_concepts_main_menu.webp
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getting_started/introduction/img/key_concepts_scene_example.webp
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:article_outdated: True
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.. Intention: provide the necessary information to make the most of the getting
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started series, answering questions like "do I want to learn Godot?", "how
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does it look and feel?", "how does it work?", and "how do I best learn it?".
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@@ -1,5 +1,3 @@
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:article_outdated: True
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.. _doc_introduction_to_godot:
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Introduction to Godot
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@@ -55,7 +53,7 @@ Godot comes with a fully-fledged game editor with integrated tools to answer the
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most common needs. It includes a code editor, an animation editor, a tilemap
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editor, a shader editor, a debugger, a profiler, and more.
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.. image:: img/introduction_editor.png
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.. image:: img/introduction_editor.webp
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The team strives to offer a feature-rich game editor with a consistent user
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experience. While there is always room for improvement, the user interface keeps
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:article_outdated: True
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.. Intention: introduce only a handful of key concepts and avoid a big cognitive
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load. Readers will then be reminded of the concepts further in the getting
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started series, reinforcing their learning.
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@@ -26,12 +24,12 @@ a weapon, a menu in the user interface, a single house, an entire level, or
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anything you can think of. Godot's scenes are flexible; they fill the role of
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both prefabs and scenes in some other game engines.
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.. image:: img/key_concepts_main_menu.png
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.. image:: img/key_concepts_main_menu.webp
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You can also nest scenes. For example, you can put your character in a level,
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and drag and drop a scene as a child of it.
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.. image:: img/key_concepts_scene_example.png
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.. image:: img/key_concepts_scene_example.webp
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Nodes
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-----
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@@ -40,7 +38,7 @@ A scene is composed of one or more **nodes**. Nodes are your game's smallest
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building blocks that you arrange into trees. Here's an example of a character's
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nodes.
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.. image:: img/key_concepts_character_nodes.png
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.. image:: img/key_concepts_character_nodes.webp
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It is made of a ``CharacterBody2D`` node named "Character", a ``Sprite2D``, a
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``Camera2D``, and a ``CollisionShape2D``.
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:article_outdated: True
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.. Keep this page short and sweet! We want users to read it to the end, so they
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know where to find information, how to get help, and how to maximize chances
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of getting answers.
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@@ -33,7 +31,7 @@ access it both online and offline. We recommend browsing the reference offline,
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from within the Godot editor. To do so, go to Help -> Search Help or press
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:kbd:`F1`.
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.. image:: img/manual_class_reference_search.png
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.. image:: img/manual_class_reference_search.webp
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To browse it online, head to the manual's :ref:`Class Reference <doc_class_reference>`
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section.
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