Merge pull request #9050 from skyace65/SkyRadians

Change degress to radians for sky shader built in

(cherry picked from commit 2f1c8a79f9)
This commit is contained in:
Max Hilbrunner
2024-03-04 20:01:08 +01:00
committed by Max Hilbrunner
parent 31ed1a03ef
commit 6e45b859f9

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@@ -174,7 +174,8 @@ There are 4 ``LIGHTX`` lights, accessed as ``LIGHT0``, ``LIGHT1``, ``LIGHT2``, a
+---------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| in vec3 **LIGHTX_COLOR** | Color of ``LIGHTX``. |
+---------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| in float **LIGHTX_SIZE** | Angular diameter of ``LIGHTX`` in the sky. Expressed in degrees. For reference, the sun from earth is about 0.5 degrees. |
| in float **LIGHTX_SIZE** | Angular diameter of ``LIGHTX`` in the sky. Expressed in radians. For reference, the sun from earth is about .0087 radians|
| | (0.5 degrees). |
+---------------------------------+--------------------------------------------------------------------------------------------------------------------------+
| in float **PI** | A ``PI`` constant (``3.141592``). |
| | A ratio of a circle's circumference to its diameter and amount of radians in half turn. |