mirror of
https://github.com/godotengine/godot-docs.git
synced 2026-01-04 14:11:02 +03:00
Link to Importing images' Mipmaps section in Multiple resolutions
This commit is contained in:
@@ -339,6 +339,8 @@ with the RG color format to reduce memory usage, with only the red and green
|
|||||||
channels preserved. This only has an effect on textures with the **VRAM Compressed**
|
channels preserved. This only has an effect on textures with the **VRAM Compressed**
|
||||||
or **Basis Universal** compression modes.
|
or **Basis Universal** compression modes.
|
||||||
|
|
||||||
|
.. _doc_importing_images_mipmaps:
|
||||||
|
|
||||||
Mipmaps > Generate
|
Mipmaps > Generate
|
||||||
^^^^^^^^^^^^^^^^^^
|
^^^^^^^^^^^^^^^^^^
|
||||||
|
|
||||||
|
|||||||
@@ -434,8 +434,9 @@ Reducing aliasing on downsampling
|
|||||||
If the game has a very high base resolution (e.g. 3840×2160), aliasing might
|
If the game has a very high base resolution (e.g. 3840×2160), aliasing might
|
||||||
appear when downsampling to something considerably lower like 1280×720.
|
appear when downsampling to something considerably lower like 1280×720.
|
||||||
|
|
||||||
To resolve this, you can enable mipmaps on all your 2D textures. However, enabling mipmaps
|
To resolve this, you can :ref:`enable mipmaps <doc_importing_images_mipmaps>` on
|
||||||
will increase memory usage which may be problematic on low-end mobile devices.
|
all your 2D textures. However, enabling mipmaps will increase memory usage which
|
||||||
|
can be an issue on low-end mobile devices.
|
||||||
|
|
||||||
Handling aspect ratios
|
Handling aspect ratios
|
||||||
----------------------
|
----------------------
|
||||||
|
|||||||
Reference in New Issue
Block a user