Fix outdated reference to register_class function in GDExtension C++ example

This was replaced by the `GDREGISTER_CLASS` macro in Godot 4.0.
This commit is contained in:
Hugo Locurcio
2024-09-19 01:33:41 +02:00
committed by Max Hilbrunner
parent 9acc481319
commit 697ddf54b0

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@@ -295,7 +295,7 @@ The ``initialize_example_module`` and ``uninitialize_example_module`` functions
called respectively when Godot loads our plugin and when it unloads it. All
we're doing here is parse through the functions in our bindings module to
initialize them, but you might have to set up more things depending on your
needs. We call the function ``register_class`` for each of our classes in our library.
needs. We call the ``GDREGISTER_CLASS`` macro for each of our classes in our library.
The important function is the third function called ``example_library_init``.
We first call a function in our bindings library that creates an initialization object.