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Update Bug triage guidelines for newly added labels
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@@ -67,12 +67,21 @@ The following labels are currently defined in the Godot repository:
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and thus need further testing. This can mean that it needs to be tested
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on different hardware/software configurations or even that the steps to
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reproduce are not certain.
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- *PR welcome / hero wanted!*: Contributions for issues with these labels are especially welcome.
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Note that this **doesn't** mean you can't work on issues without
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these labels.
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- *Performance*: issues that directly impact engine or editor performance.
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Can also be used for pull requests that improve performance or add low-end-friendly options.
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Should not be coupled with *Usability*.
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- *PR welcome / Hero wanted!*: Contributions for issues with these labels
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are especially welcome. Note that this **doesn't** mean you can't work
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on issues without these labels.
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- *Regression*: the bug appeared after a stable release not exhibiting
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the bug was released.
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- *Salvageable*: the pull request can't be merged due to design issues or
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merge conflicts and its author is not active anymore. However, it can still
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be picked up by an external contributor to bring it to a mergeable state.
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To do so, you need to open a new pull request based on the original pull request.
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- *Tracker*: issue used to track other issues (like all issues related to
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the plugin system).
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- *Usability*: issues that directly impact user usability.
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- *Usability*: issues that directly impact user usability. Should not be coupled with *Performance*.
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The categories are used for general triage of the issues. They can be
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combined in some way when relevant, e.g. an issue can be labelled
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@@ -82,6 +91,8 @@ feature request, or one that is not precise enough to be worked on.
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**Topics:**
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- *2D*: relates to 2D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *3D*.
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- *3D*: relates to 3D-specific issues. Should be coupled with one of the labels below, and should not be coupled with *2D*.
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- *Assetlib*: relates to issues with the asset library.
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- *Audio*: relates to the audio features (low and high level).
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- *Buildsystem*: relates to building issues, either linked to the SCons
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