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Improve GridMaps tutorial and correct editor shortcuts
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@@ -85,8 +85,9 @@ The "Cell/Size" property should be set to the size of your meshes. You can leave
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it at the default value for the demo. Set the "Center Y" property to "Off".
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Now you can start designing the level by choosing a tile from the palette and
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placing it with Left-Click in the editor window. To remove a tile, hold :kbd:`Shift`
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and use Right-click.
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placing it with Left-Click in the editor window. Use Right-click to remove a tile.
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Use the arrows next to the "GridMap" menu to change the floor that you are working on.
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Click on the "GridMap" menu to see options and shortcuts. For example, pressing
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:kbd:`S` rotates a tile around the y-axis.
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