diff --git a/tutorials/3d/using_gridmaps.rst b/tutorials/3d/using_gridmaps.rst index c9c3e0ba5..d23460946 100644 --- a/tutorials/3d/using_gridmaps.rst +++ b/tutorials/3d/using_gridmaps.rst @@ -85,8 +85,9 @@ The "Cell/Size" property should be set to the size of your meshes. You can leave it at the default value for the demo. Set the "Center Y" property to "Off". Now you can start designing the level by choosing a tile from the palette and -placing it with Left-Click in the editor window. To remove a tile, hold :kbd:`Shift` -and use Right-click. +placing it with Left-Click in the editor window. Use Right-click to remove a tile. + +Use the arrows next to the "GridMap" menu to change the floor that you are working on. Click on the "GridMap" menu to see options and shortcuts. For example, pressing :kbd:`S` rotates a tile around the y-axis.