Replace Meta keyboard shortcut with explicit key (#3477)

This commit is contained in:
tanchar
2020-05-01 22:21:01 +02:00
committed by GitHub
parent c54d5e320f
commit 63a97f6d8a
2 changed files with 6 additions and 6 deletions

View File

@@ -408,7 +408,7 @@ Inherit the Bar Scene to build the LifeBar
Go to ``Scene -> New Inherited Scene`` to create a new type of ``Bar``.
Select the Bar scene and open it. You should see a new [unsaved] tab,
that's like your ``Bar``, but with all nodes except the root in grey.
Press :kbd:`Meta + S` to save the new inherited scene and name it
Press :kbd:`Ctrl + S` (:kbd:`Cmd + S` on macOS) to save the new inherited scene and name it
``LifeBar``.
.. figure:: img/ui_gui_step_tutorial_inherited_scene_parent.png
@@ -474,7 +474,7 @@ all the resources this node uses and create unique copies for us.
.. tip::
When you duplicate a node from the Scene tree, with
:kbd:`Meta + D`, it shares its resources with the original node. You
:kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS), it shares its resources with the original node. You
need to use ``Make Sub-Resources Unique`` before you can tweak the
resources without affecting the source node.

View File

@@ -127,7 +127,7 @@ We have to add a root node before we can save the scene. Your UI's root
should be the outermost container or element. In this case it's a
``MarginContainer``. ``MarginContainer`` is a good starting point for
most interfaces, as you often need padding around the UI. Press
:kbd:`Meta + S` to save the scene to the disk. Name it *MainMenu*.
:kbd:`Ctrl + S` (:kbd:`Cmd + S` on macOS) to save the scene to the disk. Name it *MainMenu*.
Select the ``MarginContainer`` again, and head to the inspector to
define the margins' size. Scroll down the ``Control`` class, to the
@@ -152,9 +152,9 @@ Select the ``MarginContainer``, and create the UI elements as
3. the version note,
4. and the main menu's illustration.
Click the **Add Node** button or press :kbd:`Meta + A` on your keyboard.
Click the **Add Node** button or press :kbd:`Ctrl + A` (:kbd:`Cmd + A` on macOS) on your keyboard.
Start to type ``TextureRect`` to find the corresponding node and press
enter. With the new node selected, press :kbd:`Meta + D` five times to
enter. With the new node selected, press :kbd:`Ctrl + D` (:kbd:`Cmd + D` on macOS) five times to
create five extra ``TextureRect`` instances.
Click each of the nodes to select it. In the inspector, find the **Texture**
@@ -234,7 +234,7 @@ automatically.
To space out the menu options and the logo on the left, we'll use one
final container and its size flags. Select the ``VBoxContainer`` and
press :kbd:`Meta + A` to add a new node inside it. Add a second
press :kbd:`Ctrl + A` (:kbd:`Cmd + A` on macOS) to add a new node inside it. Add a second
``VBoxContainer`` and name it *MenuOptions*. Select all three menu
options, ``Continue``, ``NewGame`` and ``Options``, and drag and drop
them inside the new ``VBoxContainer``. The UI's layout should barely