classref: Sync with current master branch (44e399e)

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Godot Organization
2023-09-30 03:18:42 +00:00
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@@ -19,7 +19,7 @@ A 2D physics body that can't be moved by external forces. When moved manually, i
Description
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An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, :ref:`AnimationPlayer<class_AnimationPlayer>`\ s (with :ref:`AnimationPlayer.playback_process_mode<class_AnimationPlayer_property_playback_process_mode>` set to :ref:`AnimationPlayer.ANIMATION_PROCESS_PHYSICS<class_AnimationPlayer_constant_ANIMATION_PROCESS_PHYSICS>`), and :ref:`RemoteTransform2D<class_RemoteTransform2D>`.
An animatable 2D physics body. It can't be moved by external forces or contacts, but can be moved manually by other means such as code, :ref:`AnimationMixer<class_AnimationMixer>`\ s (with :ref:`AnimationMixer.callback_mode_process<class_AnimationMixer_property_callback_mode_process>` set to :ref:`AnimationMixer.ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS<class_AnimationMixer_constant_ANIMATION_CALLBACK_MODE_PROCESS_PHYSICS>`), and :ref:`RemoteTransform2D<class_RemoteTransform2D>`.
When **AnimatableBody2D** is moved, its linear and angular velocity are estimated and used to affect other physics bodies in its path. This makes it useful for moving platforms, doors, and other moving objects.